This is the set of skill which the Physical Fire class, the Soldier, can learn. The Soldier specializes in dealing massive amounts of damage to a single target. Gaps in the list indicate levels that I haven't composed a skill for yet. The bottom list of "Bonus Skills" contain skills which must be acquired through slipstream rounds (see Advanced Rules).
Lvl. 3: Parry (uz) - Receive 1/2 damage from the next attack.
Lvl. 6: Sharpen (u<3) - Attacks now do +4 damage.
Lvl. 9: Pierce (uuu, for two-Base or greater monsters only) - Destroy the monster's current active Base, then do 1 u and 1/2 another u damage to the next active Base.
Lvl. 12: War Cry (uu^) - Negate up to 1/2 uu in overkill penalties.
Lvl. 15: Master Stroke (uuuu) - Does 1/2 of total cost damage to 1 monster. If it is a multi-Base monster, carry the overkill damage into the next Base.
Bonus Skills
Lvl. 4: First Aid (u^) - Remove 1/2 ^ damage from yourself.
Lvl. 7:
Ability Updates
Lvl. 5: The damage of your u attacks can now be adjusted (that is, reduced or amplified) by a max of 2 points.
Lvl. 10: Increase the range of the previous update to 4.
Lvl. 15: Choose one other suit. The damage of these attacks may be adjusted by a max of two points.
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