Friday, November 16, 2012

Broken Links Repaired!

Ack! Apparently, the URLs for the Solider's and the Pyrotechnic's Skill Sets had changed at some point. Well, that's finally been mended. Also made some vital cosmetic changes, such as some irksome white patches on the Pyrotechnic's Skill Set. A few days back, I added a new familiar or two, as well. Should get around to testing how easily non-Hunter characters can obtain familiars soon.

Saturday, September 08, 2012

Winter Warden..Finished!

Yup, after a quick burst of inspiration, I have finally fleshed out the Winter Warden. At this point, nearly every set list is complete! Now I only have a single slot to fill, and all characters will be complete! Now, I need to develop more Familiars. So far, the Hunter has been faring well with the trapping system, and I've even defeated the first boss with the aid of Familiars. I've yet to see, however, how easy it is for other characters to obtain Familiars, so I still have plenty more testing to do. Stay tuned...

Saturday, September 01, 2012

Finished Bosses, Updated Multiplayer Modes.

Added the other three bosses to the Advanced Rules page. Also, I updated the multiplayer modes to accomodate Familiars. Now, if only I could test those modes with another willing player...

Saturday, August 25, 2012

Familiars - and First Boss!

Been devising new familiars - and more to come later. Also: I've finally figured out how players should win the game - through defeating mega monsters that I call Flux Generators. I've designed all four, but I've only posted the first one, since I haven't actually challenged it yet myself. Expect more soon.

Sunday, August 19, 2012

Hunter Complete! Familiars Available!

Tonight, I finally fleshed out the Hunter's skill set. I've also devised a few low-value Familiars. And - I just caught my own Salamander tonight during a test run. ; ) Really satisfied with the Hunter class and the trapping process. Still tinkering with Familiars and their appropriate values - and, of course, still have higher value ones to create. Might be time, though, to work on the Winter Warden...

Monday, July 30, 2012

More on the Hunter

Nearly finished on the Hunter - all I need now are the Basic Skills for Lvl. 9 and Lvl. 12. Everything else is complete. Only one Familiar so far, but I'll crack down on that after I'm done with the Hunter. I've still got to test drive this new trapping system, too...

Sunday, July 29, 2012

Innovation - The Hunter and Familiars

I've finally figured out what the Hunter class is all about - and, in the process, I've added a whole new element to the game. Solo players can now buy Familiars to fight alongside them, and can develop them by purchasing enhancements; Hunters, on the other hand, can catch and train their Familiars without forking over any dough. Haven't really developed many Familiars yet - hoping to finish the Hunter first.

Also - tweaked level up requirements a bit. The formula now for the amount of Exp required to level up is (where L=level number) 5L + 2L. This equation ensures that the amount of battles fought per level increases exponentially.

Friday, June 29, 2012

Abilities Named; Co-Ops added

All abilities that have been created have been named. Also, all characters, with the exception of the Hunter, have Co-Op Abilities. Finally, refined the Pyrotechnic - Refuel has been changed to Crossfire, which allows that character to split attacks each turn. Exciting, right?

Back at Work...

Taking advantage of my crippled state to work more on this project. Finished the Herbalist, and added Bonus Skills to the Martial Artist. Also, felt compelled to start naming Abilities, which I shall finish up by today. Finally, been brainstorming  new concepts for the game - such as Familiars and Boss Battles. So stay tuned.

Saturday, June 02, 2012

Format and Skills

First, updated the format of character skill pages. Next, removed Bonus Skill slots from Soldier and Storm Mage, so that these two characters are now complete. Finally, invented a few more skills here and there.

Wednesday, May 23, 2012

Storm Mage - Nearly Done

Finished all basic skills for Storm Mage. Skill set's almost done for that character - just need two more bonus skills and it'll be done.

Saturday, May 19, 2012

More Work on Storm Mage

Added Lvl. 9 skill and Lvl. 15 ability for Storm Mage tonight. Would do more, but I am falling in and out of sleep as I type.

Thursday, May 17, 2012

Updates and Refurbishing

Added the Storm Mage's Lvl. 6 skill and Lvl. 10 ability. (See them here.) Also, decided that Lvl. 6 skills for all characters should cost three cards, not two.

Made some changes to the Rulebook. I was playing the game today, and encountered an enemy that pulled not only a pair, but a three-of-a-kind on its turn - and I realized (with some reluctance) that I couldn't let that go. So, I drew another attack card for that enemy, and took the full force of that blow. I've also realized that allowing damaged enemies to attack again is unnecessarily annoying; the greater chances of losing more gold should be enough of a penalty. So that's out.

Finally, unearthed my musings about the context/background of the game. Lends nothing to the actual mechanics or gameplay, but it's a framework for future plots or campaign arcs.

I should be able to finish the Storm Mage's skills and abilities soon. Then I'll have to figure out the Hunter.

Friday, May 04, 2012

A Few Minor Changes

Well, now that college is out, I plan on tinkering with this a little more. I've added a link to some pointers on playing - you can find it in the Rulebook. Also, added information about the Show Stopper at the top of the Item Chart (because, for some reason, I can't reach any of the outer columns at the bottom). Next objective - figure out more moves for the Storm Mage. (So far, though, Rain Scent has been pretty handy.)