Sunday, July 29, 2012

Innovation - The Hunter and Familiars

I've finally figured out what the Hunter class is all about - and, in the process, I've added a whole new element to the game. Solo players can now buy Familiars to fight alongside them, and can develop them by purchasing enhancements; Hunters, on the other hand, can catch and train their Familiars without forking over any dough. Haven't really developed many Familiars yet - hoping to finish the Hunter first.

Also - tweaked level up requirements a bit. The formula now for the amount of Exp required to level up is (where L=level number) 5L + 2L. This equation ensures that the amount of battles fought per level increases exponentially.

No comments:

Post a Comment