Sunday, May 22, 2011

Herbalist's Skill Set (In Progress)

These are all the skills which the Spiritual Earth class, the Herbalist, can learn in the game. The Herbalist can heal his/her own wounds and inflict crippling ailments upon monsters. Gaps in the chart indicate levels that I have not devised skills for yet. The skills under the "Bonus Skills" list can only be acquired through slipstream rounds (see Advanced Rules).

Lvl. 3: Ivy Bind (z<3) - Does 1/2 z damage (regardless of the target's type) and paralyzes the enemy for 2 (<32-7) to 3 (<38-A) turns.
Lvl. 6: Vitamins (z^) - Draw two more cards. Use these to either remove damage with and/or add to your Base. 
Lvl. 9: Poison Dust (zzz) - Pick 3 monsters. Whenever one of these monsters attack, they suffer 1 (High z4-7), 2 (High z8-J), or 3 (High zQ-A) damage. 
Lvl. 12:
Lvl. 15:
Bonus Skills:
Lvl. 4: Scavenging (zu) - Add 5 (z2-6), 10 (z7-J), or 15 (zQ-A) gp to the Item Bonus, then redeem it at once. 
Lvl. 7:
Lvl. 10:
Ability Updates:
Lvl. 5:
Lvl. 10:
Lvl. 15:

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