Thursday, May 26, 2011

Sea Mystic's Skill Set (In Progress)

This is the Skill Set for the Water Spiritual class, The Sea Mystic. The Sea Mystic can manipulate Base and damage cards on the field. Gaps in the chart indicate levels that have not been developed yet. The skills under "Bonus Skills" can only be acquired through slipstream rounds (see Advanced Rules).

Lvl. 3: Rushing Tide (^z) - Switch Base with 1 monster. 
Lvl. 6: Jet Stream (^<3) - Move two (^2-8) to three (^9-A) damage cards (these could include your own) on the field to other targets. Disregard monster types. 
Lvl. 9: Saltwater Rub (^^^) - Choose two damage cards on the field. Discard them.
Lvl. 12: Riptide (^^ ) - Switch three Base with three monster Bases.
Lvl. 15: Charybdis - (^^^^) - Pick up all enemy base and damage cards on the field, and turn them face down. Shuffle, then redistribute them in the same groups as before (i.e a 2-base monster remains a 2-base monster; a monster that had one damage card will still have one damage card). If any damage card exceeds an active Base, that Base is destroyed.
Bonus Skills:
Lvl. 4:
Lvl. 7:
Lvl. 10:
Lvl. 13:
Ability Updates:
Lvl. 5: Turn your Base cards face up. For all Skills and Abilities that deal with manipulating Base, you may now include these cards. You may also switch two Base cards with ^ per turn.
Lvl. 10: Turn all monster Base cards face up. For all Skills and Abilities that deal with manipulating Base, you may now include these cards. You may also switch three Base cards with ^ per turn.
Lvl. 15: Choose 1 other suit. You may now switch any of your Base cards with cards from this suit.

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