These are skills which the Physical Thunder class, the Martial Artist, learns in the game. The Martial Artist specializes in countering and reacting to enemy attacks. Gaps indicate levels which I haven't created skills for yet. The "Bonus Skill" list includes skills which cannot be earned through levelling up.
Lvl. 3: Meditate (<3^) - If a monster should attack you in your next turn, you will still take damage - but take the monster's attack card and add it to your Base (regardless of whether or not you've reached your maximum).
Lvl. 6: Thread the Needle (<3u) - Any time that a monster attacks you on your next turn, you may retaliate with either the <3 or the u, regardless of the enemy's type.
Lvl. 9:
Lvl. 12:
Lvl. 15:
Bonus Skills:
Lvl. 4:
Lvl. 7:
Lvl. 10:
Ability Updates:
Lvl. 5: When performing a skill that anticipates an enemy attack, you may declare an element besides one you are weak to. These attacks now do 1/2 damage to you, regardless of whether you'd be normally weak to them or not - and you may now react to these attacks with your skill.
-----(Co-op - At this point, before drawing an enemy's attack, you may choose to take the attack instead of flipping a coin.)
Lvl. 10: If you're performing a skill that anticipates an enemy attack, you may hold the effects of this skill for one more turn.
Lvl. 15: Pick one other element besides <3. Enemy attacks of this element do 1/2 damage back to the enemy.
No comments:
Post a Comment