Martial Artist's Skill Set


These are skills which the Physical Thunder class, the Martial Artist, learns in the game. The Martial Artist specializes in countering and reacting to enemy attacks. Gaps indicate levels which I haven't created skills for yet. The "Bonus Skill" list includes skills which cannot be earned through levelling up.

Lvl. 3: Meditate (<3^) - If a monster should attack you in your next turn, you will still take damage - but take the monster's attack card and add it to your Base (regardless of whether or not you've reached your maximum).
Lvl. 6: Thread the Needle (<3<3u) - Any time that a monster attacks you on this turn, you may retaliate with one of the cards required for this skill, regardless of the enemy's type.
Lvl. 9: Duck and Weave(<3<3<3) - Ignore one (High <3 2-9) to two (<3 10-A) enemy attacks on this turn.
Lvl. 12: (<3<3z) - 
Lvl. 15: Combo Breaker (<3<3<3<3) - Destroy the active Base of the first 2 (High <3 2-6), 3 (<3 7-J), or 4 (<3 Q-A) monsters that attack you.
Bonus Skills:
Lvl. 4: Stretch (<3z) - Remove up to 1 z damage. Your next counterattack will now do 1/2 <3 more damage.
Lvl. 7: Kick in the Head (<3<3^) - Attack with 1 <3 (regardless of the monster's type). If that monster attacks on the next turn, divert its attack to another monster (or, if there are no other monsters, the target monster attacks itself).
Lvl. 10: Primal Rage (<3<3<3) - Select up to three (<3 2-10) or four (<3 J-A) monsters. You will take damage from these monsters' attacks, regardless of your type. However much damage a monster inflicts upon you, inflict the same amount of damage upon that monster.
Ability Updates:
Lvl. 5: Second Fury - When executing a skill that anticipates an enemy attack, you may declare an element besides one you are weak to. These attacks now do 1/2 damage to you, regardless of whether you'd be normally weak to them or not - and you may now react to these attacks with your skill.
-----(Co-op: Protect - At this point, before drawing an enemy's attack, you may choose to take the attack instead of flipping a coin.)
Lvl. 10: Momentum - If you're performing a skill that anticipates an enemy attack, you may hold the effects of this skill for one more turn.
Lvl. 15: Advanced Counter - Pick one other element besides <3. Enemy attacks of this element do 1/2 damage back to the enemy.