Herbalist's Skill Set


These are all the skills which the Spiritual Earth class, the Herbalist, can learn in the game. The Herbalist can heal his/her own wounds and inflict crippling ailments upon monsters. The skills under the "Bonus Skills" list can only be acquired through slipstream rounds (see Advanced Rules).

Lvl. 3: Ivy Bind (z<3) - Does 1/2 z damage (regardless of the target's type) and paralyzes the enemy for 1 (<3 2-7) to 2 (<3 8-A) turns.
Lvl. 6: Vitamins (zz^) - Draw two more cards. Use these to either remove damage with and/or add to your Base. 
Lvl. 9: Poison Dust (zzz) - Pick 3 monsters. For the rest of the battle, whenever one of these monsters attack, they suffer 1 (High z4-7), 2 (High z8-J), or 3 (High zQ-A) damage. 
Lvl. 12: Elixer (zz<3) - Restore 3 (z2-6), 4 (z7-J), or 5 (zQ-A) Base.
Lvl. 15: Virus Broadcast (zzzz) - Every monster suffers 5 damage on its turn for 1 (High z4-7), 2 (High z8-J), or 3 (High zQ-A) turns.
Bonus Skills:
Lvl. 4: Scavenging (zu) - Add 5 (z2-6), 10 (z7-J), or 15 (zQ-A) gp to the Item Bonus, then redeem it at once. 
Lvl. 7: Blood Potion (zzu) - Attack with 1 (u2-9) to 2 (u10-A) zs. However much damage you inflicted, restore that much damage - or, add the zs to your Base.
Lvl. 10: Venom Injection (zzz) - Choose 2 monsters. They are paralyzed for two turns, and suffer 2 (High z4-7), 3 (High z8-J), or 4 (High zQ-A) damage during that time.
Ability Updates:
Lvl. 5: Potion Brewing - At any time during your turn, you may, for 10 GP, convert an ordinary Potion into a High Potion.
---Co-Op: Emergency Aid - If either of you use a Potion or a High Potion, the user may choose to use one on both allies. 
Lvl. 10Advanced Harvest - Draw and hold up to 4 z from anywhere in your discard pile.
Lvl. 15: Miracle Drug - On every turn that you are injured, remove 1 damage from yourself.