Saturday, September 01, 2012
Finished Bosses, Updated Multiplayer Modes.
Added the other three bosses to the Advanced Rules page. Also, I updated the multiplayer modes to accomodate Familiars. Now, if only I could test those modes with another willing player...
Saturday, August 25, 2012
Familiars - and First Boss!
Been devising new familiars - and more to come later. Also: I've finally figured out how players should win the game - through defeating mega monsters that I call Flux Generators. I've designed all four, but I've only posted the first one, since I haven't actually challenged it yet myself. Expect more soon.
Sunday, August 19, 2012
Hunter Complete! Familiars Available!
Tonight, I finally fleshed out the Hunter's skill set. I've also devised a few low-value Familiars. And - I just caught my own Salamander tonight during a test run. ; ) Really satisfied with the Hunter class and the trapping process. Still tinkering with Familiars and their appropriate values - and, of course, still have higher value ones to create. Might be time, though, to work on the Winter Warden...
Monday, July 30, 2012
More on the Hunter
Nearly finished on the Hunter - all I need now are the Basic Skills for Lvl. 9 and Lvl. 12. Everything else is complete. Only one Familiar so far, but I'll crack down on that after I'm done with the Hunter. I've still got to test drive this new trapping system, too...
Sunday, July 29, 2012
Innovation - The Hunter and Familiars
I've finally figured out what the Hunter class is all about - and, in the process, I've added a whole new element to the game. Solo players can now buy Familiars to fight alongside them, and can develop them by purchasing enhancements; Hunters, on the other hand, can catch and train their Familiars without forking over any dough. Haven't really developed many Familiars yet - hoping to finish the Hunter first.
Also - tweaked level up requirements a bit. The formula now for the amount of Exp required to level up is (where L=level number) 5L + 2L. This equation ensures that the amount of battles fought per level increases exponentially.
Also - tweaked level up requirements a bit. The formula now for the amount of Exp required to level up is (where L=level number) 5L + 2L. This equation ensures that the amount of battles fought per level increases exponentially.
Friday, June 29, 2012
Abilities Named; Co-Ops added
All abilities that have been created have been named. Also, all characters, with the exception of the Hunter, have Co-Op Abilities. Finally, refined the Pyrotechnic - Refuel has been changed to Crossfire, which allows that character to split attacks each turn. Exciting, right?
Back at Work...
Taking advantage of my crippled state to work more on this project. Finished the Herbalist, and added Bonus Skills to the Martial Artist. Also, felt compelled to start naming Abilities, which I shall finish up by today. Finally, been brainstorming new concepts for the game - such as Familiars and Boss Battles. So stay tuned.
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