Development Log - The Playing Card RPG
Friday, November 16, 2012
Broken Links Repaired!
Ack! Apparently, the URLs for the Solider's and the Pyrotechnic's Skill Sets had changed at some point. Well, that's finally been mended. Also made some vital cosmetic changes, such as some irksome white patches on the Pyrotechnic's Skill Set. A few days back, I added a new familiar or two, as well. Should get around to testing how easily non-Hunter characters can obtain familiars soon.
Saturday, September 08, 2012
Winter Warden..Finished!
Yup, after a quick burst of inspiration, I have finally fleshed out the Winter Warden. At this point, nearly every set list is complete! Now I only have a single slot to fill, and all characters will be complete! Now, I need to develop more Familiars. So far, the Hunter has been faring well with the trapping system, and I've even defeated the first boss with the aid of Familiars. I've yet to see, however, how easy it is for other characters to obtain Familiars, so I still have plenty more testing to do. Stay tuned...
Saturday, September 01, 2012
Finished Bosses, Updated Multiplayer Modes.
Added the other three bosses to the Advanced Rules page. Also, I updated the multiplayer modes to accomodate Familiars. Now, if only I could test those modes with another willing player...
Saturday, August 25, 2012
Familiars - and First Boss!
Been devising new familiars - and more to come later. Also: I've finally figured out how players should win the game - through defeating mega monsters that I call Flux Generators. I've designed all four, but I've only posted the first one, since I haven't actually challenged it yet myself. Expect more soon.
Sunday, August 19, 2012
Hunter Complete! Familiars Available!
Tonight, I finally fleshed out the Hunter's skill set. I've also devised a few low-value Familiars. And - I just caught my own Salamander tonight during a test run. ; ) Really satisfied with the Hunter class and the trapping process. Still tinkering with Familiars and their appropriate values - and, of course, still have higher value ones to create. Might be time, though, to work on the Winter Warden...
Monday, July 30, 2012
More on the Hunter
Nearly finished on the Hunter - all I need now are the Basic Skills for Lvl. 9 and Lvl. 12. Everything else is complete. Only one Familiar so far, but I'll crack down on that after I'm done with the Hunter. I've still got to test drive this new trapping system, too...
Sunday, July 29, 2012
Innovation - The Hunter and Familiars
I've finally figured out what the Hunter class is all about - and, in the process, I've added a whole new element to the game. Solo players can now buy Familiars to fight alongside them, and can develop them by purchasing enhancements; Hunters, on the other hand, can catch and train their Familiars without forking over any dough. Haven't really developed many Familiars yet - hoping to finish the Hunter first.
Also - tweaked level up requirements a bit. The formula now for the amount of Exp required to level up is (where L=level number) 5L + 2L. This equation ensures that the amount of battles fought per level increases exponentially.
Also - tweaked level up requirements a bit. The formula now for the amount of Exp required to level up is (where L=level number) 5L + 2L. This equation ensures that the amount of battles fought per level increases exponentially.
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